![]() Notice that your army's a bit too light on anti-vehicle weaponry? Call your riflemen back to base and get them some bazookas. ![]() Instead of highly specialised units, the US riflemen can switch out weapons on the fly. Instead of quick mechanised units, the Americans are adaptable. The other new addition, the US Forces, are much lighter and cheaper than the hulking German tanks. It's a really clever way to mechanically reinforce the incredible speed of the German forces during World War 2 while bringing a bit of diversity to the game's play styles. At any point, a truck can be put back together and moved to a new point to help manage troops in the new area, or flee an endangered position. These command centres can function as forward retreat points or cover for your infantry as well as opening up unit conscription options. ![]() At the beginning of each game, instead of starting with standard headquarters that are upgraded and reinforced over time, they have a supply truck that can be broken down and repurposed as an impromptu command centre anywhere within your territory. The Oberkommando are mobile and armour-heavy. Each helps balance out the original game's armies while bringing their own twist focused on their respective factions' role and abilities in history. With the Western Front Armies expansion - a standalone, multiplayer-only add-on - that design philosophy gets a bit of a boost with the US Forces and the German Oberkommando West. By building play around capture points over standard resource-accumulation, players can press weaknesses in an enemy line and can always have at least one option open for progression. ![]()
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